﻿namespace UnityEngine
{
    using System.Runtime.CompilerServices;

    public sealed class AssetBundleCreateRequest : AsyncOperation
    {
        private AssetBundle _assetBundle;

        public AssetBundle assetBundle
        {
            [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
            get{
                return _assetBundle;   
            }
        }
    }
}

